You can download the pkg installer from Mr Macintosh blog. macOS Sonoma should be used, currently it is in beta.The automated installer also doubles up as a GUI to launch existing installed apps, all visually without ever having to drop down to the command line.Of course, in this scenario, you would still need macOS Sonoma and an Apple Silicon device to enjoy 3D acceleration benefits. You also won't need to download the Game Porting Toolkit DMG from Apple, although if available, it will be utilized (you just point the installer to the DMG download, and it takes care of the rest).Neither macOS Sonoma nor an Apple Silicon device are required by the automated installer.The automated installer is notarized by Apple, so has no known malware and runs as soon as you've double-clicked it without any Gatekeeper concerns.Scroll down where they have a screenshot of their graphical user interface, and download the DMG from the link right above that. A new open source installer which automates the steps found in the Homebrew approach below is now available from InstallAware's GitHub Repo.Toolkit install instructions Automated Installer 8.11 My game looks pixelated and the display resolution is limited.8.9 My game won’t boot anymore even though I made no changes.8.8 My game won’t run because it requires Mono.8.2 Steam crashes straight after opening.4 Epic / GOG.com / Amazon Prime Gaming support with the Heroic Games Launcher.1.6 Ensure the toolkit is already on latest version.If you find yourself having problems moving (or copying) the Launcher or its installs onto new machines, you may need to specify a registry install path override to point to the copied or moved game or application folder. This can be problamatic, especially for users who are moving the Launcher and game (or application) installs to machines that do not have the same drive letter or directory structure as the original install machine. At this time, if you move an installed game or application to a new location, the Launcher can't discover the moved installs. The Launcher stores game and application install location information in manifest files living in the system's ProgramData folder. We encourage you to move the Epic folder rather than deleting it, because if you delete the folder from the Launcher install directory, you will probably lose manifest files (binary files that cannot be modified), which tell the Launcher where your game or application is installed. With all of the program data files in the install folder, no additional work is necessary. Internet cafe owners, for example, will be able to set up the Launcher once on the server machine, such that the server's install folder will be cloned to its clients. After enabling PCB Mode, the Launcher stores the program data folder inside of its install folder. To simplify their workflow, the Launcher now supports PCB Mode. Sometimes, system administrators need to run a series of complicated steps to mirror the program data folder onto client machines. Often, if an office, academic, or Internet cafe administrator installs the Launcher and Unreal Engine on a server without mirroring the program data to client machines, they will encounter installation issues, including a client's inability to find game installs and re-installs of applications. On Windows, the Launcher typically stores manifest, dynamic, and temporary files in the system's ProgramData folder (for example, %programdata%\Epic or C:\ProgramData\Epic). At this time, these features are only supported on the Windows operating system.
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